RC_0041 • 4 mo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Go to Stellaris r/Stellaris. 5 Stellaris Tech Id List – J to P. the. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. View this video if you want to lea. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Can fit into Extra-Large slots; 8. . ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Stellaris Real-time strategy Strategy video game Gaming. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Unsubscribe Description. So that’s 6 fleets. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. So,Cheaper Alloys cost than armor. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. 2 Running out of Time. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. I researched cloud lightning conduits in my latest game. . EulersApprentice • 1 yr. . Consumes power. . I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. This mod also adds two new. It's a new bug with flagella and cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . Pure corvette would be my choice. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. nor for any other slot for that matter. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. I like playing with penetration weapons for thematic. Cloud Lightning is currently bugged and wont appera in ship designer. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 170. so i had a 2. the. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Cloud Lightning, like all disruptors, are pretty bad on their own. 3 Garden of. nor for any other slot for that matter. All trademarks are property of their respective owners in the US and other countries. NL 42dmg per day 90% accuracy 0% tracking. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. Try to put disrupters on it if you can. 1 patch had been applied. Awesome, thanks for the heads up. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Stellaris technology list and IDs cheat. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . I'd love some alternative way thats maybe not as powerful but at least. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. They don't exist in my designer. Void clouds live to hang out there. Jaa kuvia stellaris cloud lightning. Check at black holes systems, especially if it has an enemy warning icon on it. I researched cloud lightning conduits in my latest game. In version 3. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. In stellaris 2. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. A searchable list of all technology codes from Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Snagged Event chain outcomes. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Yeah, pretty much. Modified Cloud Lightning Conduits technology so that it can be researched. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Bridge_of_Brown. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Those are grossly unrealistic numbers. ; About Stellaris Wiki; Mobile viewBack when 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. the. They ignore both shields and armor and deal base damage directly to the hull. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. They don't exist in my designer. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Technically true, but the math isn't intuitive. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. HappySack. They are supposed to be L sized weapons but they don't appear as an option for that slot. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Arc emitters + cloud lightning battleships are both fun and worth it. rarely see empire use cloud lightning as weapon. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. Itsalotus • Hive Mind • 1 yr. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. To quickly find a tech in this list press ctrl + f and type in the techs name. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. However when I go in the ship designer they are not available as an option. The full command is probably "research_technology. . . Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I like the missile approach best, though. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. It makes a storm in the system slowing ships and fire rate. I think they should add a stun ability to cloud lightning. . Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. These IDs are usually used with the research_technology tech ID command. Say 2 techs increasing the stuns one at a time. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Autocannon + Torpedos usually. Its a galactic storm, it was introduced in 2. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. They are supposed to be L sized weapons but they don't appear as an option for that slot. Share. Stellaris 3. 3 hotfix patch. 7Lets dive in!Pre-order St. . Stellaris Dev Diary #312 - 3. 9 ‘Caelum’ is Out, What’s. YOU CAN USE Cloud lightning Instead of To be able to see. I researched cloud lightning conduits in my latest game. NL 42dmg per day 90% accuracy 0% tracking. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. It has much lower damage and range, but very high tracking. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. Regular missiles shred them. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Reply [deleted]. I did so quickly. They ignore both shields and armor and deal base damage directly to the hull. But, I have no idea for larger ships. Say 2 techs increasing the stuns one at a time. 1. List of all technology ids in the game to be used with “research_technology” console command. the. 0 savegame and a brand. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Other weapons can obviously be better depending on targets. nor for any other slot for that matter. They don't exist in my designer. Admirals. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. However when I go in the ship designer they are not available as an option. Cordyceptic drones is amazing but. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Shields can be stacked higher than armour. Awesome, thanks for the heads up. I researched cloud lightning conduits in my latest game. so i had a 2. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. • 3 yr. Ironically, it seems to me while playing a Mil. 2. cloud lightning conduits. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. If they loose that, then the total DPS they deal is significantly lower. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I believe the feature this post relates to was added in the 2. the. I researched cloud lightning conduits in my latest game. 3. 7 Technology List – T to Z. They are supposed to be L sized weapons but they don't appear as an option for that slot. You’ll also want a few cheap and large corvette only fleets. If they loose that, then the total DPS they deal is significantly lower. Stellaris Dev Diary #318 -. I made a few mistakes in this buildup and I could. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". I'm playing in ironman so no console commands to slap it down. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. • 19 days ago. 1 updated. the. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Although the latter are unbreakable. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 413K subscribers in the Stellaris community. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. I researched cloud lightning conduits in my latest game. Stellaris: Suggestions. 2. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. the. • 1 yr. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. 9 ‘Caelum’ Patch Notes. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Medium. They need to be cheap and numerous, not tough. They are supposed to be L sized weapons but they don't appear as an option for that slot. 400K subscribers in the Stellaris community. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. CryptoGo to Stellaris r/Stellaris. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. 1. Go to Stellaris r/Stellaris. 3. x or so. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. The combination of range, ignoring stacked FE defenses, and reasonable. Go to Stellaris r/Stellaris. researched cloud lightning but cant build it into destroyer : r/Stellaris. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. ago. What jumps out is the very low damage of the CL. • 1 yr. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. View community ranking In the Top 1% of largest communities on Reddit. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Think like a space Protoss Archon. - Go to the Stellaris folder. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Since this is a Story Pack, it's not a full expansion. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. Go to Stellaris r/Stellaris • by CopperChem. Stellaris. 5. Two autocannos and a plasma makes them quite good. Depends on the enemy’s defenses. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. . edit: Thanks for u/HoloRealism to point. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The home system is rather nice as well. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Except if you're running any tech that bypasses shield or armor. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. This page was last edited on 14 October 2017, at 11:48. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. They don't exist in my designer. 8 i think, it can last months or years so yeah, no way to remove it. 类型:能量. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. At 40 repetitions you have increased the damage by 200%. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Cloud Snagged Event chain outcomes. Modified Cloud Lightning Conduits technology so that it can be researched. 4 Stellaris Tech Id List – F to I. Interestingly, I've found another system that looks similar. Each one has a deposit of 6 society. Go to Stellaris r/Stellaris. You want anti-armor/anti-hull weapons. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Their accuracy and tracking absolutely annihilate corvette swarms. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. They are supposed to be L sized weapons but they don't appear as an option for that slot. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I can't seem for the life of me figure out what this outcome does beside just EXIST. . . Cryptoso i had a 2. Stellaris - Cloud Lightning salvage not dropping from combat. You're absolutely correct that if you are going to use disruptors, your. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. if the enemy is strong just check their composition and counter. 3. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. the. 25 / ×2. Admirals. The only time this reverses is against the Unbidden. I researched cloud lightning conduits in my latest game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Roll the right. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. Mining Drone Lasers: tech_mining_drone_weapon_1. . 0 unless otherwise noted. A primitive civilization. The tool tip says it does between 1-27 damage. Can fit into Extra-Large slots; 10. so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. maybe twice? maybe twice, and that's a weak maybe. They don't exist in my designer. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. so i had a 2. Yes KA is better than cloud lightning. . Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. RazorX06 Kinetic • Additional comment actions. nor for any other slot for that matter. In general you want something that penetrates both armor and shields here. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. One recent change that messed me up was in 3. At the start of the game, no empire knows anything about the universe beyond their home system. This page was last edited on 19 May 2016, at 18:07. 100% accuracy. If it's not enough to one-shot what it's. 6, but the bug occurred after the 2. 7. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Stellaris. Small. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. I like playing with penetration weapons for thematic. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. . Plasma, Particle Launchers, Torpedoes. However when I go in the ship designer they are not available as an option. 5k. Stellaris. Medium. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. They are supposed to be L sized weapons but they don't appear as an option for that slot. For the record, in stellaris 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I can't seem for the life of me figure out what this outcome does beside just EXIST. Stellaris. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Psi avatar is almost entirely shield points with no armor and little actual health. 5 when they are buffed) 3. Business, Economics, and Finance. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. r/Stellaris. ago. !!! This is the Stellaris 2. Small. Component. So, I'm reaching the mid game, and there's no sign of these dudes showing up. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and.